코드

if(movement=1){

draw_sprite_ext(player_shiled,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=2){

draw_sprite_ext(player_crouch,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=3){

draw_sprite_ext(player_idle,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=4){

draw_sprite_ext(player_item,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=5){

draw_sprite_ext(player_move,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=6){

draw_sprite_ext(player_rolling,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=7){

draw_sprite_ext(player_move,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=8){

draw_sprite_ext(player_move,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=9){

draw_sprite_ext(player_move,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}

if(movement=10){

draw_sprite_ext(player_move,-1,x,y,direction*2,image_yscale,image_angle,c_white,image_alpha)}