์›€์ง์ด๋Š” ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ ์ž์‹ ์˜ค๋ธŒ์ ํŠธ๋กœ ๋นˆ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ ๋งŒ๋“ค์–ด์ฃผ๊ณ  IsTrigger ์ฒดํฌํ•˜๊ณ 


๋งต ์ƒ์— ์˜ค๋ธŒ์ ํŠธ ์ƒˆ๋กœ ๋งŒ๋“ค์–ด์„œ ๊ฑฐ๊ธฐ๋‹ค๊ฐ€ ์Šคํฌ๋ฆฝํŠธ๋กœย 

public Collider character;

public bool IsTrue = false;


private void OnTriggerStay(Collider collider)

{

ย  ย if (collider == character) IsTrue = true;

}


ํ•ด์คฌ๋Š”๋ฐ ์ž‘๋™์„ ์•ˆํ•จ. OnTriggerEnter, Exit ์ „๋ถ€ ์ž‘๋™์„ ์•ˆํ•˜๋„คย 

public Collider character; ์—๋Š” ์ธ์ŠคํŽ™ํ„ฐ์ฐฝ์—์„œ ์บ๋ฆญํ„ฐ ์ฝœ๋ผ์ด๋” ์ง‘์–ด๋„ฃ์–ด์คฌ์Œ