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Platform/Second(9) ๋ž‘ Floating(10) ์ด Player(13)๋ž‘ ์ถฉ๋Œํ•˜์ง€ ์•Š๊ฒŒ ํ•˜๋ ค๊ณ  ํ•ด.


IEnumerator MoveDown()

{

ย  ย  Physics2D.IgnoreLayerCollision(13, 9, true);

ย  ย  Physics2D.IgnoreLayerCollision(13, 10, true);

ย  ย  yield return new WaitForSeconds(0.2f);


ย  ย  Physics2D.IgnoreLayerCollision(13, 9, false);

ย  ย  Physics2D.IgnoreLayerCollision(13, 10, false);

ย  ย  yield return null;

}


์ด๋ ‡๊ฒŒ ์ฝ”๋ฃจํ‹ด ์งœ๋ฉด 13๋ฒˆ๋ ˆ์ด์–ดํ•˜๊ณ  (9,10)๋ ˆ์ด์–ดํ•˜๊ณ  0.2์ดˆ๋™์•ˆ ์ถฉ๋Œ ์•ˆ ํ•ด์•ผ ๋˜๋Š”๊ฑฐ ์•„๋ƒ??

์‹คํ–‰ํ•˜๋ฉด ์˜ค๋ฅ˜ ์—†์ด ์ฝ”๋ฃจํ‹ด๊นŒ์ง€ ์ •์ƒ์ ์œผ๋กœ ๋„๋Š”๋ฐ ์ •์ž‘ย Physics2D.IgnoreLayerCollision์€ ์•„๋ฌด๋Ÿฐ ์ผ์„ ์•ˆย ํ•˜๋„ค?