public Vector3 ScreenToWorldPoint(Vector3 position);

ScreenToWorldPoint๋Š” 2D ์œ„์น˜๊ฐ’์„ 3D์œ„์น˜๊ฐ’์œผ๋กœ ๋ณ€ํ™˜
์‹œ์ผœ์ฃผ๋Š” ํ•จ์ˆ˜๋ผ๊ณ  ๋ฐฐ์šด๊ฒƒ ๊ฐ™์€๋ฐ
์œ ๋‹ˆํ‹ฐ๊ณต์‹์‚ฌ์ดํŠธ ๊ฐ€๋‹ˆ๊น
์œ„์ฒ˜๋Ÿผ ์จ์ ธ์žˆ๋„ค์—ฌ.
2D->3D๋‹ˆ๊น ์ž…๋ ค๊ฐ’์„ ์ˆ˜์ •ํ•ด์„œ ๋ฐ‘ย ย ํ•จ์ˆ˜๋กœ ๋ฐ”๊ฟ”์•ผํ•˜์ง€ ์•Š๋‚˜์–ด?

public Vector3 ScreenToWorldPoint(Vector2 position);