public static List<GameObject> CubeList = new List<GameObject> (); ์ฒ˜์Œ์— ๋ฆฌ์ŠคํŠธ๋ฅผ ์ด๋ ‡๊ฒŒ ์„ ์–ธํ•ด์คฌ๋Š”๋ฐ


๋‚ด๊ฐ€ ์ด ๋ฆฌ์ŠคํŠธ๋ฅผ ์–ด๋””์„œ ์“ธ๊ฑฐ๋ƒ๋ฉด OnCollisionEnter ์•ˆ์—์„œ cube = Instantiate(~) ๋กœ ํ”„๋ฆฌํŒน์„ ์ƒ์„ฑํ•˜๋Š” ๊ณผ์ •์—์„œ


์ƒ์„ฑ๋œ ํ”„๋ฆฌํŒน์„ ๋ฆฌ์ŠคํŠธ ์•ˆ์— ์ถ”๊ฐ€ํ•˜๋ ค๊ณ  ํ•˜๋Š”๊ฑฐ๊ฑฐ๋“ ?


Instantiate ๋‹ค์Œ์—ย CubeList.Add(cube) ํ•ด์ฃผ๋ฉด ๋ฆฌ์ŠคํŠธ์— ์ถ”๊ฐ€๋˜๋Š”๊ฑฐ ๋งž์Œ?