ย rigid.AddForce(Vector2.right * h * maxSpeed, ForceMode2D.Force);


์ด๋ ‡๊ฒŒ ์›€์ง์ด๊ฒŒ ํ•˜๋Š”๋ฐ ์ด๊ฑฐ ๋ฏธ๋„๋Ÿฌ์ง€๋Š”๋ฐ ์•ˆ๋ฏธ๋„๋Ÿฌ์ง€๊ฒŒ ์–ด๋–ป๊ฒŒํ•ด?