IEnumerator ButffSystem() {
Debug.Log("๊ณต์† ์ฆ๊ฐ€");
Destroy(gameObject);
Destroy(this.gameObject);
playerAttack.coolTime = playerAttack.coolTime/2.0f;

yield return new WaitForSeconds(1f);
Debug.Log("๋‹ค์‹œ ์›๋ž˜๋Œ€๋กœ");
}


์•„๋‹ˆ ์ด๊ฑฐ ์™œ yield ํ•˜๊ณ  ์™œ ๋กœ๊ทธ ์•ˆ์ฐํž˜?

์œ„์— ๋„ฃ์œผ๋ฉด ์‹œ๊ฐ„ ๋จนํžˆ๋Š”๋ฐ ์™œ ์ด๋Ÿฐ๊ฒจ

๋‚˜๋งŒ ๋ชป๋ณด๋Š” ๋ญ”๊ฐ€ ์žˆ๋ƒ?

์•ผ๋ฐค์— ์‹œ๋ฒŒ ์ด๊ฑธ๋กœ ๋จธ๋ฆฌ ๋ฝ€๊ฐœ๋„ค