if(input.getbutton("seeax"))

{

transform.translate(vector2.zero(0, rigidbody2d.velocity.y));

}


์ด๋Ÿฐ์‹์œผ๋กœ ์งฐ๋Š”๋ฐ ์บ๋ฆญํ„ฐ๊ฐ€ ์•ˆ๋ฉˆ์ถ”๋”๋ผ๊ณ  ๋ฒ„ํŠผ ๋ˆŒ๋Ÿฌ๋„


ํ˜น์‹œ ์–ด๋–ค์‹์œผ๋กœ ์งœ์•ผํ•˜๋Š”์ง€ ์•„๋Š” ์ธ๋ถ•์ด ์žˆ์Œ?


-- ์ˆ˜์ •


if (Input.GetKey(KeyCode.RightArrow))

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  transform.localScale = new Vector3(1, 1, 1);

ย  ย  ย  ย  ย  ย  animator.SetBool("Player_walk", true);

ย  ย  ย  ย  ย  ย  animator.SetBool("Player_stay", false);

ย  ย  ย  ย  ย  ย  transform.Translate(Vector2.right * Time.deltaTime * SpeedLimit);

ย  ย }


๋ฐ˜๋Œ€๋ฐฉํ–ฅ๋„ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ์›€์ง์ž„

ํ‚ค๋Š” ์œ ์ง€๋ฐฉ์‹