์œ ๋‹ˆํ‹ฐ ๋งŒ์ง€์ž‘๊ฑฐ๋ฆฌ๊ธฐ 5์ผ์ฐจ๋œ ๋‰ด๋น„์ธ๋ฐ์š”,


์ถฉ๋Œํ•˜๋ฉด ์ถฉ๋Œํ•œ๋ถ€๋ถ„์˜ ์ขŒํ‘œ๋กœ ๊ณ„์‚ฐํ•˜๋Š”๊ฑธ ํ•˜๋ คํ•˜๋Š”๋ฐ


ย  ย  public void OnTriggerEnter(Collider col)

ย  ย  {

ย  ย  ย  ย  Vector3 start = new Vector3();

ย  ย  ย  ย  start = col.gameObject.GetComponent<Collider>().ClosestPointOnBounds(transform.position);


ย  ย  ย  ย  Debug.Log("์‹œ์ž‘์ง€์ " + start);

ย  ย  }

ย  ย  public void OnTriggerExit(Collider col)

ย  ย  {

ย  ย  ย  ย  Vector3 end = new Vector3();

ย  ย  ย  ย  end = col.gameObject.GetComponent<Collider>().ClosestPointOnBounds(transform.position);

ย  ย  ย  ย  Debug.Log("๋๋‚˜๋Š” ์ง€์ " + end);

ย  ย  }

ย  ย  //์ง„์งœ ์•„๋ฌด๊ฒƒ๋„ ๋ชจ๋ฅด๋‹ค๊ฐ€ ์‹œ์ž‘ํ•œ์ง€ 5์ผ์ฐจ๋ฌ์œผ๋‹ˆ๊นŒ ์ฝ”๋“œ ์ด์ƒํ•ด๋„ ์–‘ํ•ด์ 


์ด๋ ‡๊ฒŒ ํ–ˆ๋Š”๋ฐ ์ขŒํ‘œ๊ฐ€ ๋‚˜์˜ค๊ธดํ•˜๋Š”๋ฐ void ๋ผ์„œ ๊ฐ’์„ ๋ฐ˜ํ™˜ํ• ์ˆ˜๊ฐ€ ์—†๋Š”๋ฐ ์–ด๋–ป๊ฒŒํ•ด์š”?ใ… ใ