ย void OnTriggerEnter2D(Collider2D collision)

ย  ย  {

ย  ย  ย  ย  if (collision.gameObject.tag == "items")

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  collision.gameObject.SetActive(false);

ย  ย  ย  ย  }ย  ย  ย  ย ย 

ย  ย  }


์œ ๋‹ˆํ‹ฐ์ž…๋‹ˆ๋‹ค.

ํƒœ๊ทธ items ๋งŒ๋“ค์–ด์„œ ์•„์ดํ…œ ๋„ฃ๊ณ .

์ด ์ฝ”๋“œ๋ฅผ ํ”Œ๋ ˆ์ด์–ด์— ๋„ฃ์—ˆ๋Š”๋ฐ ์˜ค๋ฅ˜๋Š” ์—†๋Š”๋ฐ ์•„์ดํ…œ๊ณผ ๋ถ€๋”ชํ˜€๋„ ์•„์ดํ…œ์ด ๊ทธ๋Œ€๋กœ ์žˆ๋„ค์š”.


์˜คํƒ€๊ฐ€ ์žˆ๋Š”๊ฑด ์•„๋‹Œ๊ฑฐ ๊ฐ™์€๋ฐ ๋ญ๊ฐ€ ๋ฌธ์ œ์ผ๊นŒ์š”


์•„์ดํ…œ์—๋Š” circlecollider2D ๋„ฃ์—ˆ์Šต๋‹ˆ๋‹ค.