https://store.steampowered.com/news/app/979520/view/2876066814699022293?l=swedish


μ–΄λ–€ μŠ€νŒ€ κ²Œμž„μ΄ μΆœμ‹œ 직전에 퍼포먼슀 ν–₯상을 μœ„ν•΄ μ–΄λ–€ μž‘μ—…μ„ ν–ˆλŠ”μ§€ 곡지λ₯Ό ν–ˆλŠ”λ° μ–΄μ©œ 도움이 λ μˆ˜λ„ μžˆμ„κ²ƒ κ°™μ•„μ„œ 퍼옴

λ‚˜λ„ new WaitForSeconds()λ₯Ό 마ꡬ μΌμ—ˆλŠ”λ° 미리 μ„ μ–Έν•΄μ„œ κ°€λΉ„μ§€λ₯Ό μ€„μ΄λŠ” μͺ½μœΌλ‘œ λ°”κΏ¨μŒ


Performance Improvements:

  • Changed render queues to decrease draw calls
  • Baked Occlusion culling in all levels
  • Removed warping FX
  • Optimized all scripts calls to run under 2-3 ms
  • Removed extraneous textures, such as the hologram models
  • Sized up lightmaps to 4096
  • Disabled shadow mapping
  • Improved static batching
  • Disabling procedural skybox
  • Disable runtime illumination
  • Dynamic instancing of materials
  • All new WaitForSeconds calls pre-initialized
  • Log files disabled
  • Removed instantiation / destroy of hologram models, re-using for performance
  • Limited overdraw on all maps by removing unneeded meshes
  • Removed all dynamic menus and animations
  • Removed thruster variation animations
  • Weapon checks only update every half second instead of 0.1s.
  • Fade (transparency) calls no longer every frame, only when needed.
  • Navigation path meshes fully disabled when not in use, not just invisible.
  • Removed all spotlights to limit breaking of static batching.
  • Limit all scenes to one reflection probe
  • Changed transparent shaders to less computationally intensive ones
  • Load asset bundles at the beginning of a round to save time
  • Sparkles Fx removed from the fleet boxes in Fleetbuilder
  • Removed redundant multiplication from every frame with speed functions
  • All ships given more aggressive LOD design models
  • Reorganize asset bundles so that they load by color combination, not ship type
  • Low resolution textures created and used for all low poly LOD models
  • All maps changed to static objects when possible
  • Vsync disabled in project settings
  • Flattened out sprites into single transparent layers to reduce draw calls