์˜์ƒ์„ ๋ณด๋‹ค์‹œํ”ผ OnTriggerEnter2D๋ฅผ ์‚ฌ์šฉํ•ด์„œ ๋งŒ๋“ค์—ˆ์Œ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ 

๊ณ„์† ์ธ์‹์ด 2๋ฒˆ์”ฉ ๋จ

๋‚ด๊ฐ€ ์•Œ๊ธฐ๋กœ๋Š” EXIT์™€ ENTER์€ ํ•œ๋ฒˆ์”ฉ ๋ถˆ๋ฆฌ๋Š”๊ฑธ๋กœ์•„๋Š”๋ฐ ์™œ 2๋ฒˆ ๋ถˆ๋ฆฌ๋Š”๊ฑด์ง€ ์ž˜ ๋ชจ๋ฅด๊ฒ ์Œ

ํ˜น์‹œ ์™œ ์ด๋Ÿฌ๋Š”์ง€, ์–ด๋–ป๊ฒŒ ํ•ด๊ฒฐํ•˜๋Š”์ง€ ์•Œ ์ˆ˜์žˆ์„๊นŒ? ๋ฉฐ์น ์ „์—๋„ ์˜ฌ๋ ธ๋Š”๋ฐ ๋ฌปํ˜€์„œ ๋‹ค์‹œ ์˜ฌ๋ฆผ


private void OnTriggerEnter2D(Collider2D collision)

{

if(collision.gameObject.CompareTag("Player"))

{

TalkNpc(); // ๋Œ€ํ™”์ฐฝ ๋œจ๊ฒŒํ•˜๋Š” ๋ถ€๋ถ„

}

}


์ฝ”๋“œ๋Š” ์ด๋ ‡๊ฒŒ ์งฌ


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ํ•ด๋‹น ์˜ค๋ธŒ์ ํŠธ๋Š” ํ”Œ๋ ˆ์ด์–ด๊ณ  ์ธ์ŠคํŽ™ํ„ฐ๋Š” ์ด๋Ÿผ


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์˜์ƒ์ด ํ•˜๋‚˜ ๋”์˜ฌ๋ผ๊ฐˆ์ง„ ๋ชจ๋ฅด๊ฒ ๋Š”๋ฐ

๋””๋ฒ„๊ทธ ์ฐ์œผ๋‹ˆ๊นŒ ํ•˜๋‚˜๋Š” ParkingSign, ํ•˜๋‚˜๋Š” Player ๋– 

์ด ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ์˜ ์ด๋ฆ„ = ํŒŒํ‚น์‚ฌ์ธ

ํŠธ๋ฆฌ๊ฑฐ์ฒดํฌํ•œ ์ด๋ฆ„ = ํ”Œ๋ ˆ์ด์–ด


--ํ•ด๊ฒฐ


OntriggerEnter ๊ฐ™์€๊ฒƒ์€ ์ „๋ถ€ ์ฝœ๋ผ์ด๋”๋ฅผ ์ฐธ์กฐํ•˜๋Š”๊ฒƒ์ž„

์ฝœ๋ผ์ด๋”๊ฐ€ ๋ณต์ˆ˜๊ฐœ๋ฉด n๊ฐœ๋งŒํผ ์ฒดํฌํ•จ.

์ฝœ๋ผ์ด๋”๊ฐ€ ๋‘๊ฐœ์˜€๊ธฐ ๋•Œ๋ฌธ์— ์ฒดํฌ๋„ ๋‘๋ฒˆํ•˜๋Š”๊ฒƒ์ด์—ˆ์Œ.

๊ทธ๋ฆฌ๊ณ  ์ •๋ง ๋˜‘๋˜‘ํ•˜์‹  ์„ ์ƒ๋‹˜ ํ•œ ๋ถ„ ๋•์— ์˜ค๋ธŒ์ ํŠธ์˜ ์ •๋ฆฌ๋ฅผ ์–ด๋–ป๊ฒŒ ํ•˜๋Š”์ง€์— ๋Œ€ํ•ด์„œ๋„ ๋ฐฐ์›€


์ด ๊ธ€์„ ๋นŒ์–ด ๋‹ค์‹œ ๊ฐ์‚ฌํ•˜๋‹ค๋Š” ๋ง์„ ์ „ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค ์„ ์ƒ๋‹˜


ํ˜น์‹œ ๋‹ค๋ฅธ๋ถ„๋“ค๋„ ๋ฌธ์ œ๊ฐ€ ์ƒ๊ธด๋‹ค๋ฉด ์ด ๊ธ€ ์ฐธ๊ณ ํ•˜์‹œ๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค