๋“œ๋ž˜๊ทธ

onmousedrag


์Šคํฌ๋ฆฐ์ขŒํ‘œโ†”์›”๋“œ์ขŒํ‘œ

pos=camera.main.screentoworldpoint(0,0,0);

โ†’pos๋Š” ํ™”๋ฉด์ขŒ์ธกํ•˜๋‹จ์— ์œ„์น˜


์ˆจ๊ธฐ๊ธฐ(๋น„ํ™œ์„ฑํ™”๋Š” ์•„๋‹˜)

cr=getcomponent<spriterenderer>().color;

cr.a=0;getcomponent<spriterenderer>().color=cr;


์ž์ „

transform.rotate(5f*vector3.forward);


๊ณต์ „

transform.rotatearound(solarpoint,vector3.forward,angle);


๋“ฑ์†์ง์„ ์šด๋™

getcomponent<rigidbody>().velocity=speed;


์ ํ”„

isGround ์ด์šฉ

(์ง€ํ˜•์ด ๋ณต์žกํ•˜๊ฑฐ๋‚˜ 3d๋ผ๋ฉดย ๋น„์ถ”์ฒœ)


ํ—ท๊ฐˆ๋ฆฌ๋Š”๊ฑฐ ์ •๋ฆฌ

fromtorotation-quaternion

lookat-transform

lookrotation-quaternion

movetowards-vector3

rotate-transform

rotatearound-transform

rotatetowards-quaternion


lookat 2D ๊ตฌํ˜„

difference vector์™€ mathf.atan2(vector2) ์ด์šฉ (lookat์€ ์ •๋ง ์œ ์šฉํ•œ ํ•จ์ˆ˜์ธ๋ฐ 2d์—์„  ์•ˆ ๋จนํž˜ 2d์—์„  ์ง์ ‘ ๊ตฌํ˜„ํ•˜์ž)


๋ฉ”๋ชจ์žฅ์— ์ ์–ด๋‘”๊ฑฐ ์—ฌ๊ธฐ์—๋‹ค๊ฐ€ ๋ณต๋ถ™

๋Œ€์†Œ๋ฌธ์ž ๋ฌด์‹œํ–ˆ์Œ

์œ ๋‹ˆํ‹ฐ ๋ณด๋ฉด ๋‹ค์–‘ํ•œ API๋ฅผ ์ง€์›ํ•ด์„œ ๋˜‘๊ฐ™์€ ํšŒ์ „์ด๋ผ๋„ ์—ฌ๋Ÿฌ๊ฐ€์ง€ ๋ฐฉ๋ฒ•์œผ๋กœ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ๋Š”๋ฐ ๊ฐ•๋ ฅํ•œ ํ•จ์ˆ˜ ํ•˜๋‚˜์™€ ์ผ๋ฐ˜์ ์ธ ํ•จ์ˆ˜ ํ•˜๋‚˜๋ฅผ ์“ฐ๋Š”๊ฒŒ ํŽธํ•จ

์•ˆ ๊ทธ๋Ÿผ ํ—ท๊ฐˆ๋ฆผ