float speed = Time.deltaTime * 10f;

Sphere1.transform.RotateAround(์ค‘์‹ฌ์ , Vector3.up, speed);


Sphere3.transform.Translate(Vector3.right * speed, Space.Self);

๋Œ€์ถฉ ์ด๋Ÿฐ์‹์ธ๋ฐ 1๋ฒˆ ํšŒ์ „์†๋„๊ฐ€ย 
3๋ฒˆ ์ง์„ ์œผ๋กœ ๊ฐ€๋Š”์†๋„๋ณด๋‹ค ๋А๋ฆฌ๋”๋ผ

์–ด๋–ป๊ฒŒํ•ด์•ผ ๊ฐ™๊ฒŒ๋งŒ๋“ค์ˆ˜์žˆ์Œ?ย