๊ฒฐ๋ก ๋ถ€ํ„ฐ ๋งํ•˜๋ฉด ์ด๋ ‡๊ฒŒํ–ˆ๋‹ค
float radius = 11;

float HarfCircumference = Mathf.PI * radius;

float ๊ฑธ๋ฆฐ์‹œ๊ฐ„ = 180f / m_Speed;

float ํšŒ์ „์†๋„ = HarfCircumference / ๊ฑธ๋ฆฐ์‹œ๊ฐ„;

float ๊ณฑํ•ด์•ผํ•˜๋Š”์†๋„ = m_Speed / ํšŒ์ „์†๋„;


Sphere1.transform.RotateAround(์ค‘์‹ฌ์ , Vector3.up, m_fSpeed * ๊ณฑํ•ด์•ผํ•˜๋Š”์†๋„);

Sphere3.transform.Translate(Vector3.right * m_fSpeed, Space.Self);


Sphere1.transform.RotateAround(์ค‘์‹ฌ์ , Vector3.up, m_fSpeed);

Sphere3.transform.Translate(Vector3.right * m_fSpeed, Space.Self);

์ฒ˜์Œ์—” ์ด๋ ‡๊ฒŒ ํ–ˆ๋Š”๋ฐ ์ด๊ฒŒ ์†๋„๊ฐ€ ๋‹ค๋ฅด๋”๋ผ


C++์—์„œ ๊ณต์ „์‹œํ‚ฌ๋•Œ๋Š” ๋‚ด๊ฐ€ ๋ฐ˜์ง€๋ฆ„ ์ •ํ•ด์ฃผ๊ณ  ๋Œ๋ ธ๋Š”๋ฐ
RotateAround ์ด๋†ˆ์€ ํ•จ์ˆ˜ ์‹คํ–‰์‹œ์ ์—์„œ ์ค‘์‹ฌ์ ๊ณผ ๊ฐ์ฒด์˜ ๊ฑฐ๋ฆฌ๋ฅผย ์ž๋™์œผ๋กœ ๋ฐ˜์ง€๋ฆ„์œผ๋กœย ์ •ํ•ด๋ฒ„๋ฆฌ๋”๋ผ?



์•„๋ฌดํŠผ ์ผ๋‹จ ์ •ํ™•ํ•œ ํšŒ์ „์†๋„๋ฅผ ์•Œ์•„๋‚ด๊ธฐ ์œ„ํ•ด
0๋„๋ถ€ํ„ฐ 180๋„ ๊นŒ์ง€ ๊ฑฐ์†์‹œ๋ฅผ ์ฐพ์•„๋ดค๋‹คย 


Sphere1.transform.RotateAround(์ค‘์‹ฌ์ , Vector3.up, m_fSpeed) ์ด๋ ‡๊ฒŒํ•˜๊ณ ์‹คํ–‰ํ–ˆ๋‹ค


m_fSpeed = 10 ๊ธฐ์ค€์œผ๋กœ 180๋„ ๋”ฑ๋์„๋•Œ ๋ฉˆ์ถ”๊ฒŒํ•˜๋‹ˆ๊นŒ ์•ฝย 18์ดˆ๊ฐ€ ๊ฑธ๋ฆฌ๋“œ๋ผ
๋ฐ˜์›์ฃผ = ๋ฐ˜์ง€๋ฆ„ * ํŒŒ์ด ๋‹ˆ๊นŒ
11 * ํŒŒ์ด = ๊ฑฐ๋ฆฌย 

์†๋ ฅ = ๊ฑฐ๋ฆฌ / ์‹œ๊ฐ„


์œ„์˜ ์›์šด๋™ํ•จ์ˆ˜์™€ ๋™์‹œ์— ์ง์„ ์šด๋™ ํ•จ์ˆ˜๋ฅผ ๋Œ๋ ธ๋‹ค

Sphere3.transform.Translate(Vector3.right * m_fSpeed, Space.Self);

์ด๊ฑธ๋กœ x = 0 ๋ถ€ํ„ฐ ์‹œ์ž‘ํ•ด์„œย ์ง์„ ์šด๋™ ์‹œํ‚ค๋‹ˆ๊นŒ ์›์šด๋™์ด 180๋„ ๋˜์„œ ๋ฉˆ์ถœ๋•Œย 
m_fSpeed = 10 ๊ธฐ์ค€์œผ๋กœ ๊ฑฐ์˜ x =180.f ์ผ๋•Œ ๋ฉˆ์ถ”๋”๋ผ ์ดˆ๋‹น 10.f =ย m_fSpeedย ๋ผ๋Š”๊ฑฐ์ง€


๋น„๊ต๋ฅผ ํ–ˆ์„๋•Œ

180 = 18์ดˆ * 10fย 

11 * ํŒŒ์ด = 18์ดˆ * ์†๋ ฅ

๊ณ„์‚ฐ๊ธฐ ๋Œ๋ฆฌ๋ฉด ์†๋ ฅ์ด ์•ฝ 1.9์ •๋„ ๋‚˜์˜ค๊ธธ๋ž˜
์ด ์†๋ ฅ(1.9f)๋ฅผ 10์ฒ˜๋Ÿผ ๋งŒ๋“ค๊ณ  ์‹ถ์€๊ฑฐ๋‹ˆ๊นŒ

m_fSpeed / radius * ํŒŒ์ด /ย 180f / m_Speed =ย (10ย  /ย 11 * ํŒŒ์ด / 18์ดˆ)
Sphere1.transform.RotateAround(์ค‘์‹ฌ์ , Vector3.up, m_fSpeed * (10ย  /ย 11 * ํŒŒ์ด / 18์ดˆ);ย 

์„ค๋ช…ํ•œ๋‹ต์‹œ๊ณ  ์ผ๋Š”๋ฐ ์จ๋†“๊ณ ๋ณด๋‹ˆ ์ •๋ง ๋ณ‘์‹ ๊ฐ™๋„ค ์ฝ”๋“œ๋งŒ๋ด๋ผ
์ด๋Ÿฌ๋ฉด ๋‚˜๋ณด๋‹ค ๋˜‘๋˜‘ํ•œ ๋†ˆ์ด ๋” ์ข‹์€๋ฐฉ๋ฒ• ์•Œ๋ ค์ฃผ๊ฒ ์ง€