Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
UnityEngine.Mesh:set_uv(Vector2[])
uv๋ฅผ ๋ชป์ก์์ค;
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
UnityEngine.Mesh:set_uv(Vector2[])
uv๋ฅผ ๋ชป์ก์์ค;
๋๊ธ 0