μ˜ˆμ œλ”°λΌν•˜λ©° κ³΅λΆ€ν•˜κ³  μžˆλŠ” 초보 κ°œλ°œμžμž…λ‹ˆλ‹€.

앱을 μ‹€ν–‰ν•˜λ©΄ κ΅¬κΈ€ν”Œλ ˆμ΄κ²Œμž„μ— μ ‘μ†μ€‘μ΄λž€ 창이뜨고 계정을 μ„ νƒν•΄μ„œ λ‘œκ·ΈμΈμ„ μ‹œλ„ν•˜λŠ”λ°,

μ΄λ‹€μŒλ‹¨κ³„μ—μ„œ 흰 화면에 λ‘œλ”©μ΄λ―Έμ§€λ§Œ λΊ‘κΈ€λΊ‘κΈ€ λŒμ•„κ°‘λ‹ˆλ‹€.


μ—¬λŸ¬κ°€μ§€μ°Ύμ•„λ³΄κ³  μ™Έκ΅­μ‚¬μ΄νŠΈλ„ κ²€μƒ‰ν•΄λ΄€μ§€λ§Œ μž˜μ•ˆλ˜λ„€μš”...

ν˜Ήμ‹œ μ•„μ‹œλŠ”λΆ„μ΄ μžˆμœΌμ‹œλ©΄ 도와주십쇼ㅠㅠ



μ•„λž˜λŠ” λ‘œκ·ΈμΊ£μž…λ‹ˆλ‹€.



01-22 18:30:17.990 15127 15157 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5339mb

01-22 18:30:17.990 15127 15157 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)

01-22 18:30:17.991 15127 15157 I Unity : ApplicationInfo com.dasn.glogintest version 0.1 build 630419ba-c080-4885-910b-39c026f77001

01-22 18:30:17.991 15127 15157 I Unity : Built from '2019.3/staging' branch, Version '2019.3.12f1 (84b23722532d)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'

01-22 18:30:24.774 15127 15157 I Unity : ν˜„μž¬ μ•ˆλ“œλ‘œμ΄λ“œ μž₯치 μ‹€ν–‰μ€‘μž…λ‹ˆλ‹€.

01-22 18:30:24.774 15127 15157 I Unity : GoogleManager:Start()

01-22 18:30:24.774 15127 15157 I Unity :

01-22 18:30:24.774 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.774 15127 15157 I Unity :

01-22 18:30:24.781 15127 15157 I Unity : ꡬ글 둜그인 Login μ‹œλ„

01-22 18:30:24.781 15127 15157 I Unity : GoogleManager:LogIn()

01-22 18:30:24.781 15127 15157 I Unity :

01-22 18:30:24.781 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.781 15127 15157 I Unity :

01-22 18:30:24.786 15127 15157 I Unity : Starting Auth with token client.

01-22 18:30:24.786 15127 15157 I Unity : GooglePlayGames.Android.AndroidClient:Authenticate(Boolean, Action`1)

01-22 18:30:24.786 15127 15157 I Unity :

01-22 18:30:24.786 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.786 15127 15157 I Unity :

01-22 18:30:24.803 15127 15157 I Unity : [Play Games Plugin 0.10.12] 01/22/21 18:30:24 +09:00 DEBUG: Activating PlayGamesPlatform.

01-22 18:30:24.803 15127 15157 I Unity : System.Action:Invoke()

01-22 18:30:24.803 15127 15157 I Unity : GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()

01-22 18:30:24.803 15127 15157 I Unity :

01-22 18:30:24.803 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.803 15127 15157 I Unity :

01-22 18:30:24.804 15127 15157 I Unity : [Play Games Plugin 0.10.12] 01/22/21 18:30:24 +09:00 DEBUG: Instance was not initialized, using default configuration.

01-22 18:30:24.804 15127 15157 I Unity : System.Action:Invoke()

01-22 18:30:24.804 15127 15157 I Unity : GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()

01-22 18:30:24.804 15127 15157 I Unity :

01-22 18:30:24.804 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.804 15127 15157 I Unity :

01-22 18:30:24.805 15127 15157 I Unity : [Play Games Plugin 0.10.12] 01/22/21 18:30:24 +09:00 DEBUG: Creating new PlayGamesPlatform

01-22 18:30:24.805 15127 15157 I Unity : System.Action:Invoke()

01-22 18:30:24.805 15127 15157 I Unity : GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()

01-22 18:30:24.805 15127 15157 I Unity :

01-22 18:30:24.805 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.805 15127 15157 I Unity :

01-22 18:30:24.806 15127 15157 I Unity : [Play Games Plugin 0.10.12] 01/22/21 18:30:24 +09:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform

01-22 18:30:24.806 15127 15157 I Unity : System.Action:Invoke()

01-22 18:30:24.806 15127 15157 I Unity : GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()

01-22 18:30:24.806 15127 15157 I Unity :

01-22 18:30:24.806 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.806 15127 15157 I Unity :

01-22 18:30:24.807 15127 15157 I Unity : [Play Games Plugin 0.10.12] 01/22/21 18:30:24 +09:00 DEBUG: Creating platform-specific Play Games client.

01-22 18:30:24.807 15127 15157 I Unity : System.Action:Invoke()

01-22 18:30:24.807 15127 15157 I Unity : GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()

01-22 18:30:24.807 15127 15157 I Unity :

01-22 18:30:24.807 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.807 15127 15157 I Unity :

01-22 18:30:24.808 15127 15157 I Unity : [Play Games Plugin 0.10.12] 01/22/21 18:30:24 +09:00 DEBUG: Creating Android IPlayGamesClient Client

01-22 18:30:24.808 15127 15157 I Unity : System.Action:Invoke()

01-22 18:30:24.808 15127 15157 I Unity : GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()

01-22 18:30:24.808 15127 15157 I Unity :

01-22 18:30:24.808 15127 15157 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

01-22 18:30:24.808 15127 15157 I Unity :