Vector3 dir = mouse.transform.position - turret.transform.position;

float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;

turret.transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(new Vector3(0, 0, angle - 90)), turretRotateSpeed * Time.deltaTime);


ํ„ฐ๋ ›์ด๋ผ๋Š” ์˜ค๋ธŒ์ ํŠธ๋ฅผย ๋งˆ์šฐ์Šค๊ฐ€ ์žˆ๋Š” ๋ฐฉํ–ฅ์œผ๋กœ ์ผ์ • ์†๋„๋กœ ์›€์ง์ด๊ฒŒ ํ•˜๊ณ  ์‹ถ์€๋ฐ ์ด๋ ‡๊ฒŒ ์ฝ”๋“œ๋ฅผ ์“ฐ๋ฉด ํšŒ์ „์„ ํ•˜๋‹ค๋ง์•„๋ฒ„๋ฆผ


์–ด์บ ํ•ด๊ฒฐํ•˜๋‚˜์š” ํ˜•๋‹˜๋“ค?