viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73cec82fa11d02831da48f5f7e7e334e6e7e5e9c8f8da62f9f0f765b6d1cf2b1a5ad47aeb5b2f31d7316bebac0e937bccfc265314f90023542b273b


ย  ์ค€๋น„๋ฌผ


๋‚˜๋ฌด = New Sprite

๊ธ€์ž = Text (TMP)

์ปจํŠธ๋กค๋Ÿฌ = GameObject






ย  ์ฝ”๋“œ


public class ํ…Œ์ŠคํŠธ : MonoBehaviour
{
ย ย ย  public Transform ๋‚˜๋ฌด,
ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย  ํ”„๋ฆฌํŒน;

ย ย ย  public int ๋ณต์ œํ’ˆ๊ฐฏ์ˆ˜ = 0;

ย ย ย  private void Update()
ย ย ย  {
ย ย ย ย ย ย ย  Vector3 ์ปค์„œ์œ„์น˜ = Camera.main.ScreenToWorldPoint(Input.mousePosition);
ย ย ย ย ย ย ย  ์ปค์„œ์œ„์น˜.z = 0;
ย ย ย ย ย ย ย  ๋‚˜๋ฌด.position = ์ปค์„œ์œ„์น˜;

ย ย ย ย ย ย ย  if (Input.GetMouseButtonDown(0))
ย ย ย ย ย ย ย  {
ย ย ย ย ย ย ย ย ย ย ย  Transform ๋ณต์ œํ’ˆ = Instantiate(ํ”„๋ฆฌํŒน);

ย ย ย ย ย ย ย ย ย ย ย  ๋ณต์ œํ’ˆ.position = ๋‚˜๋ฌด.position;
ย ย ย ย ย ย ย ย ย ย ย  ๋ณต์ œํ’ˆ.GetComponent<TextMeshPro>().text = $"{++๋ณต์ œํ’ˆ๊ฐฏ์ˆ˜}";
ย ย ย ย ย ย ย  }
ย ย ย  }
}







ย  ๊ฒฐ๊ณผ


viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73cec82fa11d02831da48f5f7e7e334e6e7e5e9c8f8da62f9f0f765b6d1cf2b1a5ad47a863c2431d77b284df960b9247ed6aefd17971a0325503a