private void OnEnable()
{
RenderPipelineManager.beginCameraRendering += UpdateParallax;
}

private void OnDisable()
{
RenderPipelineManager.beginCameraRendering -= UpdateParallax;
}

private void UpdateParallax(ScriptableRenderContext scriptableRenderContext, UnityEngine.Camera cam)
{
//ํŒจ๋Ÿด๋ฝ์Šค์ฝ”๋“œ
}

URP ๊ธฐ์ค€์œผ๋ก  ์ด๋ ‡๊ฒŒ.


URP๊ฐ€ ์•„๋‹ˆ๋ผ๋ฉดย 

OnPreRender ํ˜น์€ OnPostRender์—์„œ ํ˜ธ์ถœํ•ด์ฃผ๋ฉดย ๋ ๋“ฏ?