RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.down * ๋ณ€์ˆ˜);


๋ณ€์ˆ˜์— 1์„ ๋„ฃ๋‚˜ 100์„ ๋„ฃ๋‚˜ ๋ ˆ์ด์˜ ๊ธธ์ด๊ฐ€ ๋ณ€ํ•˜์ง€ ์•Š์Œ...