[Flags] enum Estate
{
//λͺ©λ‘
}
Estate playerState;
if ( (playerState & EState.OnGround) != 0 || (playerState & EState.OnSlope) != 0 )
μ΄λ κ² μ°λ€κ° μλμ²λΌ λ°κΏ¨λλ° μλ μνλ€.
if (playerState.HasFlag(EState.OnGround | EState.OnSlope))
HasFlag() μμλ λκ°μ§ 쑰건 λͺ» λ£λκ±°μΌ?
μλμ²λΌ μ°λ©΄ λκ° νλκ·Έλ₯Ό λμμ λ§μ‘±ν λ λΌλ μλ―Έμ
μ λ§λ€;; λΉνΈμ°μ°μ ν·κ°λ Έλ€ γ γ
if (playerState & (EState.OnGround | EState.OnSlope)) != 0 λ κ°λ°
κ·ΈλΌ κ± μ΄λ κ² μ°λ μ λ°μ μλκ±°μ§? if (playerState.HasFlag(EState.OnGround) || playerState.HasFlag(EState.OnSlope))
γ γ κ·Έλ κΈ΄νλ° κ·Έλ₯ λκ° enumλ°°μ΄λ°μμ νλκ·Έ νλλΌλ μΌμ ΈμμΌλ©΄ true λ°ννλ κ³΅μ© λ©μλ λ§λ€μ΄μ μ°λ©΄ λ
μ κ·Έλ₯΄λ€! κ·Έλ° λ°©λ²λ μꡬλ!