[Flags] enum Estate
{
//๋ชฉ๋ก
}
Estate playerState;
if ( (playerState & EState.OnGround) != 0 || (playerState & EState.OnSlope) != 0 )
์ด๋ ๊ฒ ์ฐ๋ค๊ฐ ์๋์ฒ๋ผ ๋ฐ๊ฟจ๋๋ฐ ์๋ ์ํ๋ค.
if (playerState.HasFlag(EState.OnGround | EState.OnSlope))
HasFlag() ์์๋ ๋๊ฐ์ง ์กฐ๊ฑด ๋ชป ๋ฃ๋๊ฑฐ์ผ?
์๋์ฒ๋ผ ์ฐ๋ฉด ๋๊ฐ ํ๋๊ทธ๋ฅผ ๋์์ ๋ง์กฑํ ๋ ๋ผ๋ ์๋ฏธ์
์ ๋ง๋ค;; ๋นํธ์ฐ์ฐ์ ํท๊ฐ๋ ธ๋ค ใ ใ
if (playerState & (EState.OnGround | EState.OnSlope)) != 0 ๋ ๊ฐ๋ฐ
๊ทธ๋ผ ๊ฑ ์ด๋ ๊ฒ ์ฐ๋ ์ ๋ฐ์ ์๋๊ฑฐ์ง? if (playerState.HasFlag(EState.OnGround) || playerState.HasFlag(EState.OnSlope))
ใ ใ ๊ทธ๋ ๊ธดํ๋ฐ ๊ทธ๋ฅ ๋๊ฐ enum๋ฐฐ์ด๋ฐ์์ ํ๋๊ทธ ํ๋๋ผ๋ ์ผ์ ธ์์ผ๋ฉด true ๋ฐํํ๋ ๊ณต์ฉ ๋ฉ์๋ ๋ง๋ค์ด์ ์ฐ๋ฉด ๋
์ ๊ทธ๋ฅด๋ค! ๊ทธ๋ฐ ๋ฐฉ๋ฒ๋ ์๊ตฌ๋!