Coroutine ๋ฐœ์‚ฌ์ฒด ์ƒ์„ฑ ํ•จ์ˆ˜
{
For 30
projectile.Instantiate
projectile ๊ฐ๋„ ์„ค์ •
projectile.StartCoroutine(wait_shot funtion)
yield return new WaitforSeconds(0.1f)
}
์ด๋Ÿฐ์‹์œผ๋กœ ์ž‘์„ฑํ•ด์„œ 30๋ฐœ์„ ์›ํ˜•์œผ๋กœ ๋ฐœ์‚ฌํ•˜๊ฒŒ ํ–ˆ๊ฑฐ๋“ 
์—ฌ๊ธฐ์„œ 0.1์ดˆ ๋‹ฌ๋ ˆ์ด๋งˆ๋‹ค ๋ฐœ์‚ฌํ•œ ๋‹ค์Œ์— ๊ฐ๊ฐ ๋ฐœ์‚ฌ์ฒด๋Š” ์›€์ง์ด๋‹ค๊ฐ€ 30๋ฐœ์ด ๋‹ค ์™„๋ฃŒ๋˜๋ฉด ๋ชฉํ‘œ์ง€์ ์œผ๋กœ ๋‚ ์•„๊ฐ€๊ฒŒ ํ•˜๊ณ  ์‹ถ์€๋ฐ
๊ฐ ๋ฐœ์‚ฌ์ฒด๋งˆ๋‹ค ์ฝ”๋ฃจํ‹ด ์‹œ์ž‘ ์‹œ๊ฐ„์ด 0.1f ์”ฉ ์ฐจ์ด๋‚˜์„œ ์™„๋ฃŒ๋˜๊ธฐ์ „์— ๋‚ ์•„๊ฐ„๋‹ค.
๊ทธ๋ž˜์„œ ์ƒ๊ฐํ•œ ๋ฐฉ๋ฒ•์€ wait_shot function์— for๋ฌธ ๋„๋Š”๋™์•ˆ ๋ฐœ์ƒํ•œ 0.1์ดˆ ๋”œ๋ ˆ์ด๋ฅผ ๊ณ„์‚ฐํ•ด์„œ ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ 3f - 0.1f * index ๋กœ ์ฃผ๋ฉด ์–ด๋–จ๊นŒ ์ƒ๊ฐํ•˜๋Š”๋ฐ
๋” ์ข‹์€ ๋ฐฉ๋ฒ• ์—†์„๊นŒ?