๋งŒ๋“ค๊ณ  ์žˆ๋Š” ๊ฒŒ์ž„์€ 3D RPG์ด๊ณ  ๊ธฐ์กด์—๋Š” ๋ฐ•์Šค์˜ค๋ฒ„๋žฉ์œผ๋กœ ๋ชฌ์Šคํ„ฐ ๋ ˆ์ด์–ด๋“ค์„ ๋ฐฐ์—ด์— ๋‹ด์•„์„œ


Collider[] target = Physics.OverlapSphere(transform,radius,enemyLayer);


for(int i = 0; i <ย  target.Length; i++)

{

target[i].GetComponent<enemy>().takeDamage(attackDamage);

}ย 


์ด๋Ÿฐ์‹์œผ๋กœ ํ•ด์„œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ด๋ฒคํŠธ๋ฅผ ์ด์šฉํ•ด์„œ ๋ฐ๋ฏธ์ง€ ์ฃผ์—ˆ๋Š”๋ฐ ๋ชฌ์Šคํ„ฐ๊ฐ€ ๋งŽ์•„์ง€๊ณ  ์ž˜ ์•ˆ์ฃฝ์„์ˆ˜๋ก

GetComoponen๋ฅผ ๋งŽ์ด ํ˜ธ์ถœํ• ํ…๋ฐ ๋‹ค๋ฅธ ์ข‹์€ ๋ฐฉ๋ฒ• ์žˆ์„๊นŒ์š”??

๋งค๋‹ˆ์ €์—์„œ ์ฒ˜๋ฆฌํ•˜๋ผ๋Š” ์–˜๊ธฐ๋„ ๋“ค์—ˆ๋Š”๋ฐ ๊ทธ๋Ÿด๋•Œ๋Š” ์–ด๋–ป๊ฒŒ ํ•ด์•ผ ํ• ๊นŒ์š”??

๊ทธ๋ฆฌ๊ณ  SendMessage๋ผ๋Š” ํ•จ์ˆ˜๋Š” ์†๋„๊ฐ€ ๋А๋ฆฐ๊ฐ€์š”??