ย ๋นŒ๋“œํ•˜๋Š”๊ณผ์ •์—์„œ clean oldย il2cpp ๋œจ๊ณ  ๊ทธ๋ฆฌ๊ณ ๋‚˜์„œ ์ด๋ ‡๊ฒŒ ๋˜๋Š”๋ฐ....


์œˆ๋„์šฐ10 SDK๊ฐ€ ์˜›๋‚ ๊บผํ•˜๋‚˜ ์ตœ์‹ ๊บผ ํ•˜๋‚˜ ์ด๋ ‡๊ฒŒ ์„ค์น˜๋˜์–ด์žˆ๋Š”๋ฐ ๋‘๊ฐœ๊ฐ€ ์ถฉ๋Œํ•ด์„œ ๊ทธ๋Ÿฐ๊ฑด๊ฐ€?ย 

์ง„์งœ ๋ฏธ์น˜๊ฒ ์Šต๋‹ˆ๋‹ค.....



Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.2.4f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors


stdout:

[ย  ย  ย  ย  ย  ย  ย ] Require frontend run.ย  tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json

[ย  ย  ย  ย  0s] Executed build program. Created build graph with 2 nodes.

[ย  ย  ย  ย  ย  ย 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)

*** Bee build failed (0.05 seconds), 0 items updated, 2 evaluated

stderr:


UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <afa9f07022084fb2b65f56c776d2e220>:0)

UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <afa9f07022084fb2b65f56c776d2e220>:0)

UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <afa9f07022084fb2b65f56c776d2e220>:0)

UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <afa9f07022084fb2b65f56c776d2e220>:0)

UnityEditorInternal.IL2CPPBuilder.Run () (at <afa9f07022084fb2b65f56c776d2e220>:0)

UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <afa9f07022084fb2b65f56c776d2e220>:0)

PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1909)

PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1878)

PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:211)

UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:86)

Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.

UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:90)

UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <afa9f07022084fb2b65f56c776d2e220>:0)

UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <afa9f07022084fb2b65f56c776d2e220>:0)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)