ย ๋น๋ํ๋๊ณผ์ ์์ clean oldย il2cpp ๋จ๊ณ ๊ทธ๋ฆฌ๊ณ ๋์ ์ด๋ ๊ฒ ๋๋๋ฐ....
์๋์ฐ10 SDK๊ฐ ์๋ ๊บผํ๋ ์ต์ ๊บผ ํ๋ ์ด๋ ๊ฒ ์ค์น๋์ด์๋๋ฐ ๋๊ฐ๊ฐ ์ถฉ๋ํด์ ๊ทธ๋ฐ๊ฑด๊ฐ?ย
์ง์ง ๋ฏธ์น๊ฒ ์ต๋๋ค.....
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.2.4f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors
stdout:
[ย ย ย ย ย ย ย ] Require frontend run.ย tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
[ย ย ย ย 0s] Executed build program. Created build graph with 2 nodes.
[ย ย ย ย ย ย 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)
*** Bee build failed (0.05 seconds), 0 items updated, 2 evaluated
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <afa9f07022084fb2b65f56c776d2e220>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <afa9f07022084fb2b65f56c776d2e220>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <afa9f07022084fb2b65f56c776d2e220>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <afa9f07022084fb2b65f56c776d2e220>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <afa9f07022084fb2b65f56c776d2e220>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <afa9f07022084fb2b65f56c776d2e220>:0)
PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1909)
PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1878)
PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:211)
UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:86)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:90)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <afa9f07022084fb2b65f56c776d2e220>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <afa9f07022084fb2b65f56c776d2e220>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
ํน์๋ ํด์ ๋ง์ธ๋ฐ... ์ ๋ํฐ ๊ฒฝ๋ก์ ํ๊ธ๋ก ๋๊ฑฐ์๋?
์ ๊ทธ๊ฑฐ ํ์ธํด๋ณผ๊ฒ ใ ใ
์ ๋ ๋์ผํ ๋ฉ์ธ์ง๊ฐ ๋จ๋ฉด์ webgl์ ํตํ ์ ๋ํฐ ๋น๋๊ฐ ์๋๊ณ ์์ต๋๋ค. ๊ทธ๋ฐ๋ฐ PC, Mac & Linux Platform์์๋ ์ ์์ ์ผ๋ก ๋น๋๊ฐ ๋ฉ๋๋ค.