ePosiUnity - ์Šคํฌ๋ฆฝํŒ… API: Rigidbody2D.MoveRotation (unity3d.com)



MoveRotation ๋ฉ”์„œ๋“œ๋กœย ๋ญ” ๊ฐœ์ง€๋ž„์„ ํ•ด๋„ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์•ˆ์›€์ง์ด๊ธธ๋ž˜


๋กœ์ง์ด ์ž˜๋ชป๋œ์ค„์•Œ๊ณ  ํ•˜๋‚˜ํ•˜๋‚˜ ๋””๋ฒ„๊น… ์ฐ๊ณ  ๋ฐ”๊พธ๊ณ  ๊ตฌ๊ธ€๋งํ•˜๊ณ  ๋ณ„์ง€๋ž„ ๋‹คํ•˜๋‹ค๊ฐ€ย 


ํ˜น์‹œ๋‚˜ํ•ด์„œ rotation ๋ณ€์ˆ˜ ์ง์ ‘ ๋ฐ”๊พธ๋‹ˆ ์ž˜๋งŒ๋Œ์•„๊ฐ€๋„คย 


API์— "calculating the appropriate angular velocity" ๋ผ๊ณ  ๋˜์–ด ์žˆ๋Š”๋ฐ ๋„๋Œ€์ฒด ๋ญ๊ฐ€ย ย appropriateย ํ•œ๊ฑฐ๋ƒ





๋กœ์ง์€ ์ง„์งœ ์•”๊ฒƒ๋„ ์—†๊ณ  fixedtime๋งˆ๋‹ค 1~2๋„์ •๋„์”ฉย  ํ˜„์žฌ ๊ฐ๋„ + ๋”ํ• ๊ฐ๋„ ํ•ด์„œ ๋„ฃ๋Š”๊ฑฐ์˜€๋Š”๋ฐ



๋ฐ˜๋ฉด์— ๋น„์Šทํ•œ ๋ฉ”์„œ๋“œ์ธย  MovePosition์€ ์ž˜๋งŒ๋จใ