using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class Test : MonoBehaviour

{

ย  ย  public float speed = 20f;

ย  ย  Rigidbody rigid;

ย  ย  // Start is called before the first frame update

ย  ย  void Start()

ย  ย  {

ย  ย  ย  ย  rigid = GetComponent<Rigidbody>();

ย  ย  }


ย  ย  // Update is called once per frame

ย  ย  void Update()

ย  ย  {

ย  ย  ย  ย  float x = Input.GetAxis("Horizontal");

ย  ย  ย  ย  float z = Input.GetAxis("Vertical");

ย  ย  ย  ย  Vector3 vec = new Vector3(x, 0, z);

ย  ย  ย  ย  vec *= speed;

ย  ย  ย  ย  rigid.velocity = vec;

ย  ย  }

}


์œ ๋‹ˆํ‹ฐ์ธ๋ฐ speed๊ฐ’์„ ๋ฐ”๊ฟ”๋„ ์ ์šฉ์ด ์•ˆ๋œ๋‹ค. ๊ทธ๋ƒฅ 0๊ฐ’์•„๋‹Œ ๋‹ค๋ฅธ๊ฐ’๋“ค์€ ๋‹ค ๊ฐ™์€์†๋„๋ฅผ ๊ฐ€์ง;

speed๊ฐ’์ด 20์ธ๊ฑฐ๋ž‘ 5์ธ๊ฑฐ๋ž‘ ๊ฐ™์€ ์†๋„์ž„ ์ด๊ฑฐ ๋ญ์ž„?