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์œ„ ์‚ฌ์ง„์—์„œ ๋นจ๊ฐ„ ๋ฐ•์Šค ๋ถ€๋ถ„์— ์Šคํฌ๋ฆฝํŠธ๋กœ ๋งˆํ…Œ๋ฆฌ์–ผ ์ถ”๊ฐ€ํ•˜๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค.

Terrain terrain = map.GetComponent<Terrain>();

var mat = map.GetComponent<Material>();

if( mat == null) { mat = Resources.Load<Material>("Material/Emitter1");}

terrain.materialTemplate = mat;


์œ„์™€ ๊ฐ™์€ ์Šคํฌ๋ฆฝํŠธ๋กœ ํ•˜๋ผ๋Š” ํฌ๋Ÿผ ๊ธ€๋Œ€๋กœ ํ•ด๋ด๋„ ๋จนํ†ต์ž…๋‹ˆ๋‹ค.

๋„์™€์ฃผ์„ธ์š” ใ