float y = 20;

Vector3 originPotint = player.transform.position;

ย  ย  ย  ย ย 

while (y>0.1f)

{

ย  ย  ย player.transform.position = Vector3.MoveTowards(player.transform.position, targetPos, speed);

ย  ย  ย y = Vector3.Distance(player.transform.position, targetPos);

ย  ย  ย yield return null;

}


player.transform.position = targetPos;



์›€์ง์ด๋Š” ์ฝ”๋“œ์ธ๋ฐ ์–ด๋–ค ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ์ด๊ฑด๊ฐ„์— ๋ฆฌ์ง€๋“œ๋ฐ”๋””2d ๋ถ™์ด๋Š” ์ˆœ๊ฐ„ ์›€์ง์ž„์ด ๋А๋ ค์ง ใ… ใ