์ธํ„ฐ๋„ท์—์„œ ๊ฒ€์ƒ‰ํ•ด์„œ


Texture2D tex = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, true);ย  ย  ย  ย ย 

ย  ย  ย  ย  tex.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0, true);

ย  ย  ย  ย  tex.Apply();


์ด๋Ÿฐ์‹์œผ๋กœ ํฌ๊ธฐ ์ •ํ•ด์„œ ์Šคํฌ๋ฆฐ์ƒท์„ ์ €์žฅํ•˜๋ฉด ์ž๊ธฐ ๊ธฐ๊ธฐ์˜ ํ•ด์ƒ๋„์— ๋งž๋Š” ์ด๋ฏธ์ง€๊ฐ€ ์ €์žฅ๋จ.


๊ทธ๋Ÿฐ๋ฐ width์™€ height๋ฅผ ์ €๋ ‡๊ฒŒ ํ–ˆ์œผ๋‹ˆ ๊ทธ๊ฒŒ ๋งž๊ธดํ•œ๋ฐ, ์Šค๋งˆํŠธํฐ์˜ ์นด๋ฉ”๋ผ๋กœ ์ฐ์œผ๋ฉด ์ด๋ฏธ์ง€ ํฌ๊ธฐ๊ฐ€ 4000x3000 ์‚ฌ์ด์ฆˆ๋กœ ์ €์žฅ๋˜์„œ


์ € ๋ถ€๋ถ„์€ ์ž„์˜๋กœ 4000x3000์œผ๋กœ ๋Š˜๋ฆฌ๋‹ˆ๊ฐ„ ์ด์ƒํ•˜๊ฒŒ ๋‚˜์™€์„œ ํ˜น์‹œ ์•„๋Š” ์‚ฌ๋žŒ ์žˆ์„๊นŒํ•ด์„œ ๋ฌผ์–ด๋ด„. 4000x3000 ์‚ฌ์ด์ฆˆ๋กœ ๋ฐ”๊ฟ€ ๋ฐฉ๋ฒ•์ด ์—†์„๊นŒ