Β public void ColorChange(float Red, float Green, float Blue, float alpha)
Β Β Β  {Β  Β 

Β Β Β Β Β Β Β  render = transform.GetComponentInChildren<SpriteRenderer>();
Β Β Β Β Β Β Β  render.color = new Color(Red, Green, Blue, alpha);
Β Β Β Β Β Β Β  Debug.Log(render.color);
Β Β Β Β Β Β Β  Invoke("ColorRecover", 0.12f);
Β Β Β Β Β Β  Β 

Β Β Β  }


new Color κ΄„ν˜Έμ•ˆμ— 255, 0, 0, 1.0 λ„£μœΌλ©΄Β  λΉ¨κ°„μƒ‰μœΌλ‘œλ‚˜μ˜΄

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new Color κ΄„ν˜Έμ•ˆμ— 0, 0, 255, 1.0 λ„£μœΌλ©΄Β  νŒŒλž€μƒ‰μœΌλ‘œλ‚˜μ˜΄



μ•„λ‹ˆ 원색은 λ‹€ μž˜λ˜λŠ”λ°


λ‚΄κ°€ μ›ν•˜λŠ” 색 μ°μ–΄μ„œ RGBλž‘ μ•ŒνŒŒκ°’ (20, 106, 0, 0.8)λ„£μ–΄μ£Όλ©΄


μ›λž˜ 찍은색은 μ–΄λ‘μš΄ 초둝인데


막상 ν”Œλ ˆμ΄ 해보면 λˆ„λŸ° μ˜€μ€Œμƒ‰μœΌλ‘œ λ°”λ€œ




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