ย public void ColorChange(byte Red, byte Green, byte Blue, byte alpha)
ย ย ย  {ย  ย 

ย ย ย ย ย ย ย  render = transform.GetComponentInChildren<SpriteRenderer>();
ย ย ย ย ย ย ย  render.color = new Color32 (Red, Green, Blue, alpha);
ย ย ย ย ย ย ย  Debug.Log(render.color);
ย ย ย ย ย ย ย  Invoke("ColorRecover", 0.12f);
ย ย ย ย ย ย  ย 

ย ย ย  }







์š”๋Ÿฐ์‹์œผ๋กœ color32๋กœ ๋ฐ”๊พธ๊ณ  ์ธ์ž๋“ค์„ int๋‚˜ flaot์—์„œ ๋‹ค byte๋กœ ํ•˜๋‹ˆ๊นŒ ์ž˜๋˜๋„ค์š”


๋„˜๋‚˜ ๊ฐ์‚ฌํ•œ๊ฒƒ





viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73cec81fa11d02831ce3cef1b9542c00ceb084720fba1823a8ac57f8a06d0b70934491da93f0fa2f048914d6a87e55f550e55e8586c6584


ํ•ด๊ณจ ๋…๋Ž€ ํฌํ˜„ํ•˜๋ ค๊ณ  ํ•œ๊ฑด๋ฐ ๋ˆ„๋Ÿฐ์˜ค์คŒ์ƒ‰์—์„œ ์ด์ œ ์–ด๋‘์šด ์ดˆ๋ก์ƒ‰ ๋˜๋„ค์šฉ


ใ„ณใ„ณ