scrollbar.value += (baseTrans.transform.position.y - evs.currentSelectedGameObject.transform.position.y) > 0 ? -(contentObject.rect.height/contents.rect.height) : (contentObject.rect.height / contents.rect.height);


์ด๋Ÿฌ๋ฉด ๋”ฑ ์˜ค๋ธŒ์ ํŠธ ํ•œ์นธ๋งŒํผ ์Šคํฌ๋กค๋ฐ” ์˜ฌ๋ผ๊ฐ€์•ผ๋˜๋Š”๊ฑฐ ์•„๋‹˜? ๋จธ๊ฐ€ ์ž˜๋ชป๋œ๊ฑด์ง€ ๋ชจ๋ฅด๊ฒ ์–ด