scrollbar.value += (baseTrans.transform.position.y - evs.currentSelectedGameObject.transform.position.y) > 0 ? -(contentObject.rect.height/contents.rect.height) : (contentObject.rect.height / contents.rect.height);
์ด๋ฌ๋ฉด ๋ฑ ์ค๋ธ์ ํธ ํ์นธ๋งํผ ์คํฌ๋กค๋ฐ ์ฌ๋ผ๊ฐ์ผ๋๋๊ฑฐ ์๋? ๋จธ๊ฐ ์๋ชป๋๊ฑด์ง ๋ชจ๋ฅด๊ฒ ์ด
๋๊ธ 0