μš”μ¦˜ κ³Όμ œκ°€ λ„ˆλ¬΄ λ§Žμ•„μ„œ 이 ν”„λ‘œμ νŠΈΒ μ§„ν–‰ν•  생각이 μ•ˆλ“€μ—ˆλŠ”λ°, 거의 2~3μ£Όλ§Œμ— 건듀여 봀음.

λΆ„λͺ… 이거 μ§„ν–‰ν•  μ—¬μœ μ‹œκ°„μ€ λ‚˜μ˜€λŠ”λ°, κ³Όμ œλž‘ ꡐ수 λ•Œλ¬Έμ— 슀트레슀 λ°›λ‹€λ³΄λ‹ˆ λ„μ €νžˆ λͺ»ν•˜κ² λ”라. λ‚΄κ°€ μŠ€νŠΈλ ˆμŠ€μ— μ’€ 많이 λ―Όκ°ν•œ 편이라.



https://medium.com/chenjd-xyz/using-the-geometry-shader-in-unity-to-generate-countless-of-grass-on-gpu-4ca6d78b3de6

이거 보고 함. 아직 λ°”λžŒμ— ν”λ“€λ¦¬λŠ”κ±΄Β μ μš© λͺ»ν•¨.


viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73cec81fa11d02831ce3cef1b9542c00ceb084720fba4823abf2ad7c64721018fdfa5d30e7a5cde3bf85b78059b7769244c83f30dfe0dad80987b7f


메쉬λ₯Ό μƒμ„±ν•˜μ§€ μ•Šκ³ , μž”λ””λ₯Ό μ„€μΉ˜ν•  μœ„μΉ˜λ§Œμ„ μ§€μ •ν•΄μ„œ μ‰μ΄λ”λ‘œ λ„˜κ²¨μ£Όλ©΄, μ§€μ˜€λ©”νŠΈλ¦¬ 쉐이더 λ‚΄λΆ€μ—μ„œ μž”λ””λ₯Ό λ§Œλ“€μ–΄ 냄.


λ‚œ μ²­ν¬λ³„λ‘œ μ§€ν˜•μ΄ λ‚˜λ‰˜μ–΄μ Έ μžˆμœΌλ‹ˆ, 각 μ²­ν¬λ³„λ‘œ μž”λ””λ₯Ό μƒμ„±ν•΄λ‚΄λŠ” 였브젝트λ₯Ό κ°€μ§€κ³  있게 ν•΄μ€Œ.Β 

μ§€ν˜•μ˜ 높이와 λ¨Έν…Œλ¦¬μ–Όμ— 따라 μž”λ””λ₯Ό μŠ€ν°μ‹œν‚¬μ§€ 말지 결정함.



viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73cec81fa11d02831ce3cef1b9542c00ceb084720fba4823abf2ad7c64721018f9bf086677c5bda3419ecb21cb857139dda4380e6c719d1


μ§€κΈˆμ€ Lod 0μ—μ„œλ§Œ 슀폰되게 λ§Œλ“€μ–΄ λ‘ .



viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73cec81fa11d02831ce3cef1b9542c00ceb084720fba4823abf2ad7c64721018f9bf086677c5bda3419ecb218e750419dd61083e6c719d1


λΉŒλ³΄λ“œ 쉐이더도 μ μš©ν•΄λ΄€μŒ.Β 

https://en.wikibooks.org/wiki/Cg_Programming/Unity/Billboards


이런게 μžˆλŠ”μ§€λ„ λͺ°λžλŠ”λ°, ν”Œλ ˆμ΄μ–΄λ₯Ό μ³λ‹€λ³΄κ²Œ ν•˜λŠ” μ‰μ΄λ”λŠ” λ³Έ 적이 μžˆμ–΄μ„œ μ°Ύλ‹€κ°€ λ³΄λ‹ˆ λΉŒλ³΄λ“œ μ‰μ΄λ”λΌλŠ”κ²Œ μžˆλ‹€κ³  ν•˜λ”λΌκ³ .


μ €κΈ° λ‚˜μ™€μžˆλŠ” μ½”λ“œλ•Œλ¬Έμ— 였히렀 더 ν—·κ°ˆλ ΈλŠ”λ°,Β 

λ©”μ‰¬μ˜ 쀑심이 λ˜λŠ” μœ„μΉ˜μ—λ§Œ νŠΈλžœμŠ€νΌμ„ μ μš©μ‹œμΌœμ£Όκ³ , κ·Έ μ™Έμ˜ 꼭짓점듀은 방금 κ³„μ‚°ν•œ 쀑심 μœ„μΉ˜μ— μ˜€ν”„μ…‹μ²˜λŸΌ λ”ν•΄μ„œ μ΄μš©ν•˜λŠ”κ±°λΌ μ΄ν•΄ν–ˆμŒ.

μ΄ν•΄ν•˜κ³  λ‚˜λ‹ˆκΉ κ΅¬ν˜„μ€ 쉽더라.Β 


μ²˜μŒμ—λŠ” μœ„μ•„λž˜ μ³λ‹€λ³΄λŠ”κ²ƒλ„ μž”λ””κ°€ λ”°λΌν•˜λ˜λ°, yμ’Œν‘œκΉŒμ§€ νŠΈλžœμŠ€νΌμ„ μ μš©μ‹œμΌœμ£Όκ³ , λ”ν•˜λŠ”λ°μ—λŠ” x,zμ’Œν‘œλ§Œ λ”ν•΄μ€¬λ”λ‹ˆ yμΆ•μœΌλ‘œλ§Œ νšŒμ „ν•¨.



λ‚˜λ¬΄λ„ μΆ”κ°€ν•˜κ³  싢은데, λ‚˜λ¬΄λŠ” κ΄€λ¦¬λ˜μ–΄μ•Ό ν•˜κΈ° λ•Œλ¬Έμ— κ·Έ 전에 μ›”λ“œμ˜ μ˜€λΈŒμ νŠΈλ“€μ„ κ΄€λ¦¬ν•˜λŠ” μ‹œμŠ€ν…œλΆ€ν„° λ§Œλ“€μ–΄μ•Ό 함.