isTrigger ์ธ ์ฝœ๋ผ์ด๋” ์ปดํฌ๋„ŒํŠธ ํ•˜๋‚˜ ์ถ”๊ฐ€ํ•ด์ฃผ๊ณ 

OnMouseOver()๋ฅผ ๋‹ฌ์•„์ฃผ์—ˆ์„ ๋•Œ,


PC์—์„œ๋Š” ๋ฌธ์ œ๊ฐ€ ์—†์œผ๋‚˜ ๋ชจ๋ฐ”์ผ์˜ ๊ฒฝ์šฐ ์†์„ ๋–ผ๋„ ์ž…๋ ฅ๊ฐ’์ด ๋‚จ์•„์žˆ์–ด ๊ทธ๋Œ€๋กœ ํ•จ์ˆ˜ ๋‚ด์˜ ๋ช…๋ น๋“ค์ด ์ง„ํ–‰๋˜๊ณ  ๋ง™๋‹ˆ๋‹ค.


๊ทธ๋ž˜์„œ ์˜ˆ๋ฅผ๋“ค๋ฉด ํ•จ์ˆ˜ ๋‚ด์˜ ๋ช…๋ น์ด GamObject.SetActive(true)๋ผ๊ณ  ํ•  ๋•Œ,

Update๊ตฌ๋ฌธ์—์„œ if(Input.TouchCount == 0) { GameOject.SetActive(false); }๋ผ๊ณ  ํ•ด ์ฃผ์–ด๋„

์ œ๋Œ€๋กœ ์ธ์‹์ด ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค....


๋ฐฉ๋ฒ•์ด ์—†์„๊นŒ์š”?