void AttackCommand()

{

if (f_currentTime <= 0)

{

if (Input.GetKeyDown(KeyCode.Z) && rigidbody2d.velocity.y == 0)

{

b_AttackP = true;

}

if(b_AttackP)

{

animator.SetTrigger("Player_punchT");

animator.SetBool("Player_stay", false);

animator.SetBool("Player_walk", false);

Collider2D[] hitEnemyP = Physics2D.Overlap/CircleAll(PunchAttackPoint.transform.position, PunchAttackRange, Enemy1Layer);

foreach(Collider2D enemy in hitEnemyP)

{

enemy.GetComponent<Enemy1RE>().TakeDamageEnemy1(1, transform.position);

}

f_currentTime = f_handcooltime;

b_AttackP = false;

}

}

}


ํ˜„์žฌ ์ •์ƒ์ž‘๋™ ํ•˜๊ณ  ์žˆ๋Š” ์ฝ”๋“œ์ž„

์ ์„ ์˜ค๋ฒ„๋žฉ์„œํด์„ ์ด์šฉํ•ด์„œ ๋ฐ๋ฏธ์ง€ ์ฃผ๋Š” ๋ฐฉ์‹์ธ๋ฐ

์ง€๊ธˆ ๊ตฌํ˜„ํ•œ ์ ์ด ํ•œ ์ข…๋ฅ˜ ๋ฟ์ด๋ผ

๋‹ค๋ฅธ ์ข…๋ฅ˜์˜ ์ ์—๊ฒŒ๋„ ๋˜‘๊ฐ™์ด ๋ฐ๋ฏธ์ง€๋ฅผ ์ฃผ๊ณ  ์‹ถ์Œ

๊ทธ๋Ÿฐ๋ฐ ์–ด๋–ป๊ฒŒ ํ•ด์•ผํ• ์ง€ ์ž˜ ๋ชจ๋ฅด๊ฒ ์–ด๊ฐ€์ง€๊ณ ..๋ง‰๋ง‰ํ•ด์„œ ๋ฌผ์–ด๋ด„

์‹œ๋„ํ•ด๋ณธ ๋ฐฉ์‹์€


foreach(Collider2D enemy in hitEnemyP)

{

enemy.GetComponent<Enemy1RE>().TakeDamageEnemy1(1, transform.position);

enemy.GetComponent<Enemy2RE>().TakeDamageEnemy2(1, transform.position);

}


์ €๋Ÿฐ์‹์œผ๋กœ ๋‹ค๋ฅธ ์ฝ”๋“œ ํ•˜๋‚˜ ๋˜ ์ง ๋‹ค์Œ์— ๋ถˆ๋Ÿฌ์˜ค๋Š”๊ฑด๋ฐ

์ด์ƒํ•˜๊ฒŒ ํ•œ ์ข…๋ฅ˜์˜ ์ ์—๊ฒŒ๋Š” ์ •์ƒ์ ์œผ๋กœ ๋™์ž‘ํ•˜๋‚˜ ๋‹ค๋ฅธ ์ ์—๊ฒŒ๋Š” ๋™์ž‘์ด ์•ˆ๋จ..

ํ˜น์‹œ ์ด๊ฑด ์–ด๋–ป๊ฒŒ ํ•ด๊ฒฐํ•ด์•ผํ• ๊นŒ..

Overlap/CircleAll => ์ด๊ฑฐ ์ด๋ ‡๊ฒŒ ์“ด๊ฑด ์‹ค์ œ ์ฝ”๋“œ์—์„œ๋Š” ์Šฌ๋ž˜์‹œ ๋นผ๊ณ  ์ผ๋Š”๋ฐ ์—ฌ๊ธฐ๋Š” ์ฐจ๋‹จ๋‹จ์–ด๋กœ ๋˜์–ด์žˆ์–ด์„œ ์ž„์‹œ๋กœ์ €๋ ‡๊ฒŒํ•œ๊ฑฐ


++

์นผ๋ผ ์Šคํฌ๋ฆฝํŠธ


viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73cec81fa11d02831ce3cef1b9542c00ceb084620f9a3823a446e629c8148f2cd474db838d40cd015949b21d90b59936cbc9226e0ab27fb9566adcc

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์ˆ˜์ •2

http://colorscripter.com/s/W66nBE8


๋งํฌ ์ฒจ๋ถ€ํ–ˆ๊ณ  ์ด๋ ‡๊ฒŒ ๋ฐ”๊ฟ”๋„ ์ž˜ ์•ˆ๋˜๋„ค..