public class HighlightSlotController : MonoBehaviour

{

public float size;

Sequence mySequence;


//private void Start()

//{

// mySequence.Append(transform.DOScale(size, 1f).SetLoops(-1, LoopType.Yoyo));

//}


private void OnEnable()

{

//ํ•ด๋‹น์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ผœ์ง€๋ฉด ํฌ๊ธฐ๊ฐ€ ์ค„์—ˆ๋‹ค ๋Š˜์—ˆ๋‹ค ๋ฐ˜๋ณตํ•œ๋‹ค.

mySequence = DOTween.Sequence();

mySequence.Append(transform.DOScale(size, 0.2f).SetLoops(-1, LoopType.Yoyo));

}


private void OnDisable()

{

//ํ•ด๋‹น์˜ค๋ธŒ์ ํŠธ๊ฐ€ ๊บผ์ง€๋ฉด ์‹œํ€€์‹œ๋ฅผ ๋„๊ณ  ํฌ๊ธฐ๋ฅผ 1๋กœ ๊ณ ์ •ํ•œ๋‹ค.

mySequence.SetLoops(0);

mySequence.Complete();

mySequence.Kill(); //?

transform.localScale = Vector3.one;

}

}


๋„๋Œ€์ฒด ๋ญ๊ฐ€ ๋ฌธ์ œ๊ธธ๋ž˜ ํฌ๊ธฐ๊ฐ€ ์ปค์ง„์ƒํƒœ์—์„œ ๋ฉˆ์ถฐ๋ฒ„๋ฆฌ๋Š”๊ฑฐ์ฃ ??

scale = 1 ์˜ค๋ธŒ์ ํŠธ ์ผœ์ง€๋ฉด 1.2๊นŒ์ง„ ๋˜๋Š”๋ฐ ๊ทธ๋Œ€๋กœ ๋ฉˆ์ถค..
๋ฐ˜๋ณต์ด ์•ˆ๋ฉ๋‹ˆ๋‹ค.

์ฐธ๊ณ ๋กœ Start์—๋‹ค๊ฐ€ ๋˜‘๊ฐ™์€๋†ˆ ๋„ฃ์œผ๋ฉด ํ‚ค๊ฑด ๋„๊ฑด ์ƒ๊ด€์—†์ด ๋ฐ˜๋ณต์ด ์ž˜๋ฉ๋‹ˆ๋‹ค..