public class HighlightSlotController : MonoBehaviour
{
public float size;
Sequence mySequence;
//private void Start()
//{
// mySequence.Append(transform.DOScale(size, 1f).SetLoops(-1, LoopType.Yoyo));
//}
private void OnEnable()
{
//ํด๋น์ค๋ธ์ ํธ๊ฐ ์ผ์ง๋ฉด ํฌ๊ธฐ๊ฐ ์ค์๋ค ๋์๋ค ๋ฐ๋ณตํ๋ค.
mySequence = DOTween.Sequence();
mySequence.Append(transform.DOScale(size, 0.2f).SetLoops(-1, LoopType.Yoyo));
}
private void OnDisable()
{
//ํด๋น์ค๋ธ์ ํธ๊ฐ ๊บผ์ง๋ฉด ์ํ์๋ฅผ ๋๊ณ ํฌ๊ธฐ๋ฅผ 1๋ก ๊ณ ์ ํ๋ค.
mySequence.SetLoops(0);
mySequence.Complete();
mySequence.Kill(); //?
transform.localScale = Vector3.one;
}
}
๋๋์ฒด ๋ญ๊ฐ ๋ฌธ์ ๊ธธ๋ ํฌ๊ธฐ๊ฐ ์ปค์ง์ํ์์ ๋ฉ์ถฐ๋ฒ๋ฆฌ๋๊ฑฐ์ฃ ??
scale = 1 ์ค๋ธ์ ํธ ์ผ์ง๋ฉด 1.2๊น์ง ๋๋๋ฐ ๊ทธ๋๋ก ๋ฉ์ถค..
๋ฐ๋ณต์ด ์๋ฉ๋๋ค.
์ฐธ๊ณ ๋ก Start์๋ค๊ฐ ๋๊ฐ์๋ ๋ฃ์ผ๋ฉด ํค๊ฑด ๋๊ฑด ์๊ด์์ด ๋ฐ๋ณต์ด ์๋ฉ๋๋ค..
๋๊ธ 0