ย ์ฒœ์ฒœํžˆ ํšŒ์ „ ์‹œํ‚ฌ๋ ค๊ณ ํ•˜๋Š”๋ฐ

์ด๋™์€ transform.posion += transform.foward * speed * time.deltatime ์ด๋ ‡๊ฒŒ ์ฒ˜๋ฆฌํ•˜์ž–์•„

์ €๋Ÿฐ์‹์œผ๋กœ ํšŒ์ „ ํ• ๋ ค๊ณ ํ•˜๋ฉด ์–ด๋–ป๊ฒŒ ์ฝ”๋“œ ์จ์•ผํ•˜๋Š”๊ฒจ??

transform.rotation += Quaternion.Euler(0, 1, 0) * speed * Time.deltaTime;ย  ์ด๋Ÿฐ์‹์œผ๋กœ ํ•ด๋ณด๋ ค๊ณ  ํ–ˆ๋Š”๋ฐ ์•ˆ๋˜๋„ค

์ฐพ์•„๋ดค๋Š”๋ฐ ๋ชฉํ‘œ๋ฅผ ์ •ํ•˜๊ณ  ํšŒ์ „ํ•˜๋Š”๊ฒƒ ๋ฐ–์— ์—†์–ด์„œ