DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnInventoryItemChanged, bool, bAdded, URPGItem*, Item);
DECLARE_MULTICAST_DELEGATE_TwoParams(FOnInventoryItemChangedNative, bool, URPGItem*);
์ก์ RPG ํ ํ๋ฆฟ์์ FOnInventoryChanged๊ฐ ์ฌ๊ธฐ์์ ์ ์๋๊ณ ์ ์ธ๋์ด์ง๋จ ๋ง์ด์ผ?
๊ทผ๋ฐ ๋ง์ ๋ด๊ฐ ๋์ผํ๊ฒ Controller์ ์ธ๋ฒคํ ๋ฆฌ ๋ถ์ด๊ธฐ์ํด์ ์ฌ์ฉํ๋ฉด
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnInventoryItemChanged, bool, bAdded, URPGItem*, Item);
์ค๋ฅ
MSB3073 "C:UE_4.26EngineBuildBatchFilesBuild.bat RPGEditor Win64 Development -Project="C:UsersPcDocumentsUnreal ProjectsRPGRPG.uproject" -WaitMutex -FromMsBuild" ๋ช
๋ น์ด ์ข
๋ฃ๋์์ต๋๋ค(์ฝ๋: 6). RPG C:Program Files (x86)Microsoft Visual Studio9CommunityMSBuildMicrosoftVC160Microsoft.MakeFile.Targets 45
FOnInventoryItemChanged์ย ์๋ง์ ํ์์ง์ ์๊ฐ ์๋ค๋ ์๋ฌ๊ฐ ๋์ด
๋์ฒด ๋ญ๊ฐ ๋ฌธ์ ค๊น? ์ฐธ๊ณ ๋ก
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnInventoryItemChanged, bool, bAdded, URPGItem*, Item);
๋๊ธ 0