UFUNCTION(BlueprintCallable, Category = Inventory)

bool AddInventoryItem(URPGItem* NewItem, int32 ItemCount = 1, int32 ItemLevel = 1, bool bAutoSlot = true);


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UFUNCTION(BlueprintImplementableEvent, Category = Inventory)

bool AddInventoryItem(URPGItem* NewItem, int32 ItemCount = 1, int32 ItemLevel = 1, bool bAutoSlot = true);


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