PublicDependencyModuleNames.AddRange(new string[] {});

PrivateDependencyModuleNames.AddRange(new string[] {});


๋‘๊ฐœ ์žฅ๋‹จ์ ์ด ๋ญ๋ƒ?

public์ด์•ผ ๋‹น์—ฐํžˆ public private ์ ‘๊ทผ ํ•˜๋Š”๊ฑฐ๊ณ 

private๋Š” ๋‹น์—ฐํžˆ private๋งŒ ์ ‘๊ทผํ•˜๋Š”๊ฑด๋ฐ

๋ชจ๋“ˆ์ด๋ฉด ๋‹น์—ฐํžˆ public์œผ๋กœ๋งŒ ๋‘ฌ์•ผํ•˜๋Š”๊ฑฐ ์•„๋‹Œ๊ฐ€?

์•„๋‹ˆ๋ฉด ๊ทธ๋ƒฅ ํ”Œ๋Ÿฌ๊ทธ์ธ,๋ชจ๋“ˆ ๋ณ„๋กœ ์ข…์†์„ฑ์ด ๋‹ค๋ฅด๊ธฐ๋•Œ๋ฌธ์— private public ๊ตฌ๋ถ„๋‘๋Š”๊ฒŒ ์˜ณ์€๊ฑด๊ฐ€?


๊ฐ€๋ น ๋ญ ์ธํ„ฐํŽ˜์ด์Šค๊ฐ™์€ ๊ฒฝ์šฐ์—๋Š” ์ฝ”๋“œ ์งค๋•Œ public์œผ๋กœ ๋‘๋˜๋ฐย 

์ธํ„ฐํŽ˜์ด์Šค ๊ด€๋ จ ๋ชจ๋“ˆ ์ œ์™ธํ•˜๊ณ  ์ „๋ถ€ private๋กœ ๋„ฃ๋Š”๊ฒŒ ๋งž๋Š”๊ฑฐ์ž„?


๊ทผ๋ฐ UE4 C++ ์ฝ”๋“œ ๋ณด๋ฉด ์ „๋ถ€ public์— ๋„ฃ๋”๋ผ๊ณ  ์„ฑ๋Šฅ์ƒ์˜ ์ด์ ์ด๋ผ๋„ ์žˆ๋‚˜?