public class ExampleClass : MonoBehaviour { public Color color1 = Color.black; public Color color2 = Color.white; public float duration = 3.0F; Camera camera; void Start() { camera = GetComponent<Camera>(); camera.clearFlags = CameraClearFlags.SolidColor; } void Update() { }
public void BackWhite() { float t = Mathf.PingPong(Time.time, duration) / duration; camera.backgroundColor = Color.Lerp(color1, color2, t); } }
์ ๋ํฐ ๋ฌธ์์ ์๋ ์ฝ๋ ๋๊ฐ์ด ์ฐ๊ณ public static ์ฌ์ฉํด์ ๋ค๋ฅธ ์คํฌ๋ฆฝํธ์์ ์คํํ๋๊น ํ๋ฉด ์๊น์ด ์์ํ ๋ณํ๋๊ฒ ์๋๋ผ ๋ฐ๋ก ํ์์์ผ๋ก ๋ณํ๋๋ฐ ๋ญ๊ฐ ๋ฌธ์ ์?
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