์ ๊ฑฐ ์ค๋ฅ ์ณ๋ณด๊ณ ์บ์ํ์ผ ๋ค์ง์๋ด๋ ์๋๋ค์.. ๊ฒฝ๋ก์ ํ๊ธ๋ ์์
์๋๋ ๋ก๊ทธ์ ๋๋ค
CommandInvokationFailure: Gradle build failed.ย
C:\Program Files\2020.3.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\2020.3.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\Users\mprt0\OneDrive\๋ฐํ ํ๋ฉด\unity\Arcade.06.17\Temp\gradleOut\launcher\build.gradle' line: 3
* What went wrong:
A problem occurred evaluating project ':launcher'.
> Failed to apply plugin [id 'com.android.internal.application']
ย ย > Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 3s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 8 stopped Daemons could not be reused, use --status for details
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <015079d9a4ea4f97b4381e694d2310c1>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
๋ก๊ทธ ์ ์ฒด๋ด์ฉ์ด๋ผ๋ ์์ด์ผ ๋ญ ๋ณด์ง ..
์ฃ์กํฉ๋๋ค ์์ ํ์ด์
Gradle build fail์ ์์ธ์ด ๋ง์๋ฐ ๋ฉํฐ์ธ๋ฑ์ค ๋๋ฌธ์ ์๊ธธ์๋ ์๊ณ ๋ผ์ด๋ธ๋ฌ๋ฆฌ ๊ผฌ์ฌ์ ์๊ธธ ์ ์๊ณ ์์ ์๋ชป์ถ๊ฐํด์ ์๊ธธ์๋ ์์. ์ ๋๋ชน์ด๋ ํ์ด์ด๋ฒ ์ด์ค, GPGS ๋ฌ๋ค๊ฐ ์๋ก ์ค๋ณต๋ ๋ผ์ด๋ธ๋ฌ๋ฆฌ ์์ด์ ๋น๋ ์๋ฌ ์๊ธฐ๋ ๊ฒฝ์ฐ ๋ง์
๊ทธ๋๋ค ๊ฒฝ๋ก์ ํ๊ธ์ด ํฌํจ๋์์ด์ ๋์ค๋๊ฑฐ ๊ฐ์๋ณด์
๊ฒฝ๋ก๋ฅผ c:\๋ d:\ ๋ฃจํธ์ชฝ์ผ๋ก ์ฎ๊ธฐ๊ณ ๋ค์ ํด๋ด
์ด๊ฒ ์ด๋ฏธ C๋ก ํด๋์๊ฑฐ๋ผ ์ง๊ธ ๋ฒ์ ์ ์ฌ๋ ค๋ณด๊ณ ์์ต๋๋ค.
์ ๋น๋ ๊ฒฝ๋ก๊ฐ ์๋๋ผ ์ ๋ํฐ ํ์ผ ๊ฒฝ๋ก ๋งํ์๋๊ฑด๊ฐ์?
์ค ๊ฐ์ฌํฉ๋๋ค ํ์ผ์ ์ฎ๊ธฐ๋๊น ๋๋ค์
์ ๊ธฐ ๊ฒฝ๋ก๋ฅผ ์ด๋ค ๊ฒฝ๋ก๋ฅผ ๋ง์ํ์๋๊ฑด๊ฐ์..??ใ ใ