public void getUserInventory()

{


var request = new GetUserInventoryRequest

{

};

PlayFabClientAPI.GetUserInventory(request, (result) =>

{

for (int i = 0; i < result.Inventory.Count; i++)

{

print(result.Inventory.Count);

RelicInven[i] = result.Inventory[i];

print(RelicInven[i]);

}

}, (error) => print("๋ถˆ๋Ÿฌ์˜ค๊ธฐ์‹คํŒจ"));

}


ํ”Œ๋ ˆ์ดํŒน์—์„œ ์ธ๋ฒคํ† ๋ฆฌ ๋ฐ›์•„์™€์„œ ๋กœ์ปฌ์— ๊ฐ€์ง€๊ณ ์žˆ๊ฒŒ RelicInven[i] ์— ๋ฆฌ์„คํŠธ.์ธ๋ฒคํ† ๋ฆฌ๋ฅผ ๋ฐ›์•„์˜ค๋ ค๋Š”๋ฐ

๋ฐฐ์—ด๊ฐ’์„ ๋ฒ—์–ด๋‚ฌ๋‹ค๊ณ  ํ•˜๋Š”๋ฐ ๋ฆฌ์ŠคํŠธ๋‚˜ ๋ฐฐ์—ด์„ ์• ์ดˆ์— ํฌ๊ธฐ๋ฅผ ์ง€์ •ํ•ด์ค˜์„œ ๋ฐ›์œผ๋ฉด ๋˜๊ฒ ์ง€๋งŒ ์ € ๋ฆฌ์„คํŠธ ์ธ๋ฒคํ† ๋ฆฌ ๋งŒํผ ๋”ฑ ๋ฐ›์•„์„œ ํ•˜๋ ค๋ฉด ์–ด๋–ป๊ฒŒํ•ด์•ผํ•ด?

๋ฆฌ์ŠคํŠธ ์„ ์–ธ์€ public List<ItemInstance> RelicInven; ์ด๋ ‡๊ฒŒํ–ˆ์–ด. ๋ญ”๊ฐ€ ์•Œ๊ณ  ๊ฐ„๋‹จํ–ˆ๋˜๊ฑฐ ๊ฐ™์€๋ฐ ์ฐพ์•„๋„ ์ž˜๋ชจ๋ฅด๊ฒ ๋‹ค.. ใ… ใ…  ๋‹ต๋ณ€์ข€