publicย float MaxHealth;

publicย float CurrentHealth;

publicย int PhysicalDefense;

publicย int MagicalDefense;

publicย int Resistance;

publicย float MoveSpeed;

public int PhysicalDamage;

public int MagicalDamage;

public int AttackSpeed;

public int CastSpeed;

public int CriticalRate;

public int CriticalDamage;


์ด๋ ‡๊ฒŒ ํ•ด์„œ ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ๋ž‘ ๋ชฌ์Šคํ„ฐ๋ž‘ 1๋Œ€1 ์ „ํˆฌ๋ฅผ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ ๋ฌธ์ œ์—†์ด ์ž˜ ๋Œ์•„๊ฐ‘๋‹ˆ๋‹ค,


๊ทผ๋ฐ ํŠœํ† ๋ฆฌ์–ผ ์˜์ƒ์—์„œ "์ฒด๋ ฅ" ๊ฐ™์€ ์Šคํƒฏ์„ [SerializeField] private ์„ ์‚ฌ์šฉํ•˜๋”๋ผ๊ตฌ์—ฌ?


๊ทธ๋ž˜์„œ ๊ถ๊ธˆํ•œ๊ฒŒ ๋‘๊ฐ€์ง€๊ฐ€ ์žˆ์Šด๋‹ˆ๋‹ค!


1. private ์„ ์จ์•ผํ•  ์ ์ ˆํ•œ ์˜ˆ์‹œ๋ž‘ public ํ–ˆ์„๋•Œ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜๋Š” ๊ฒฝ์šฐ๋ฅผ ์˜ˆ๋ฅผ ๋“ค์–ด์„œ ์„ค๋ช… ํ•ด์ฃผ์‹ค์ˆ˜์žˆ๋‚˜์š”?

ย  ย (์—ฌ๋Ÿฌ๊ณณ์—์„œย ๊ฒ€์ƒ‰์„ํ•ด์„œ ์„ค๋ช…์€ ๋ดค์ง€๋งŒ ์ดํ•ด๊ฐ€ ์ž˜ ์•ˆ๊ฐ‘๋‹ˆ๋‹ค ใ… ใ… )


2. ์œ„์˜ย ๋Šฅ๋ ฅ์น˜ ์ค‘์— private ํ•ด์•ผํ• ๊ฒƒ๊ณผ public ํ•ด์•ผํ• ๊ฒƒ์ด ๋ญ”์ง€ ๋ชจ๋ฅด๊ฒ ์Šด๋‹ˆ๋‹ค!

ย  ย (์ดํ•ด๋ฅผ ๋•๊ธฐ ์œ„ํ•ด ์™œ ๋ญ๋ฅผ ์จ์•ผํ•˜๋Š”์ง€ ๋ถ€์—ฐ์„ค๋ช… ํ•ด์ฃผ์‹œ๋ฉด ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค!)