FORCEINLINE const FTransform& KunaiIdleSocketTransform() const

{

return GetMesh()->GetSocketTransform("hand_rSocket",RTS_World);

}

FORCEINLINE const FTransform& KunaiSwingSocketTransform() const

{

return GetMesh()->GetSocketTransform("hand_rSocket",RTS_World);

}


์ธ๋ฐ, ๋ถ„๋ช…ํžˆ hand_rSocket์ด ์กด์žฌํ•จ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ๊ฐ’ ์ฐํžˆ๋Š”๊ฑฐ๋ณด๋‹ˆ๊นŒ NULL์ด ์ฐํžˆ๋ฉด์„œย 


์—๋Ÿฌ์ฝ”๋“œ C4172 ์ง€์—ญ ๋ณ€์ˆ˜ ๋˜๋Š” ์ž„์‹œ์˜ ์ฃผ์†Œ๋ฅผ ๋ฐ˜ํ™˜ํ•˜๊ณ  ์žˆ๋‹ค๋Š”๋ฐ,


์†Œ์ผ“ํŠธ๋žœ์Šคํผ ์‚ฌ์šฉ๋ฒ• ์ €๊ฒŒ ๋งž์ง€ ์•Š์Œ? ๊ทผ๋ฐ ์™œ ์—๋Ÿฌ๊ฐ€ ๋œจ์ง€?