ย this.gameObject.GetComponent<SpriteRenderer>().color = Vector3.Lerp(currentColor, targetColor, Time.deltaTime * 3f);


์ง€๊ธˆ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ๋ฅผ


ํ˜„์žฌ ์ปฌ๋Ÿฌ์—์„œ ํƒ€๊ฒŸ์ปฌ๋Ÿฌ๋กœ ์ฒœ์ฒœํžˆ ๋ณ€ํ™”์‹œํ‚ค๊ณ  ์‹ถ์€๋ฐ


์›๋ž˜ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ์˜ ์ปฌ๋Ÿฌ๊ฐ’ ์–ด๋–ป๊ฒŒ ํ• ๋‹นํ•ด์คŒ??