๊ฐ„๋‹จํ•œ ์•„์ผ€์ด๋“œ ์Šคํƒ€์ผ ๋ ˆ์ด์‹ฑ๊ฒŒ์ž„์„ ๋งŒ๋“ค์–ด๋ณด๋ ค๊ณ  ์œ ํŠœ๋ธŒ๋กœ ๊ณต๋ถ€๋ฅผ ์‹œ์ž‘ํ•œ ์œ ๋ฆฐ์ด ์ž…๋‹ˆ๋‹ค.

๊ทธ๋Ÿฐ๋ฐ ๋ช…์พŒํ•˜๊ฒŒ ์ดํ•ด๊ฐ€ ์•ˆ๊ฐ€๋Š” ๋ถ€๋ถ„์ด ์žˆ์–ด์„œ ๊ณ ์ˆ˜๋ถ„๋“ค๊ป˜ ์—ฌ์ญค๋ด…๋‹ˆ๋‹ค

public class CarController : MonoBehaviour
{
public Rigidbody SphereRB;
private float VerticalInput;
public float fwdSpeed;

void Start()
{
SphereRB.transform.parent = null;
}


void Update()
{
VerticalInput=Input.GetAxisRaw("Vertical");
VerticalInput *= fwdSpeed;
//set the car's position to the sphere's position
transform.position=SphereRB.transform.position;
}

private void FixedUpdate()
{
SphereRB.AddForce(transform.forward * VerticalInput, ForceMode.Acceleration);
}
}

์ € sphereRB๋ผ๋Š” ๊ฒƒ์ด ์ฐจ ๋ฐ‘์— ์žˆ๋Š” ๊ตฌํ˜•์˜ 3d์˜ค๋ธŒ์ ํŠธ์ธ๋ฐ

๊ฑฐ๊ธฐ์— rigidbody๋ฅผ ์ถ”๊ฐ€ํ•˜๊ณ , ์ž๋™์ฐจ prefab์˜ transform์ด sphereRB๋ฅผ ๋”ฐ๋ผ๊ฐ€๋Š” ํ˜•์‹์œผ๋กœ ์ฐจ๋ฅผ ์ด๋™์‹œํ‚ค๋Š” ๋ฐฉ๋ฒ•์ด๋ผ๊ณ  ์ดํ•ดํ–ˆ์Šต๋‹ˆ๋‹ค

์—ฌ๊ธฐ์„œ void Start()๋ถ€๋ถ„์— SphereRB.transform.parent = null; ์„ ์ถ”๊ฐ€ํ•˜์ง€ ์•Š์œผ๋ฉด ์ฐจ๊ฐ€ ์—„์ฒญ ๋น ๋ฅด๊ฒŒ ์Šํ•˜๊ณ  ์ด๋™ํ•˜๋˜๋ฐ

์™œ ๊ทธ๋Ÿฐ์ง€ ์„ค๋ช…์ข€ ํ•ด์ฃผ์‹œ๋ฉด ์ •๋ง ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

์˜์ƒ์—์„œ ๊ฐ„๋žตํ•˜๊ฒŒ ์–ธ๊ธ‰์€ ํ•˜๋Š”๋ฐ ์ œ๊ฐ€ ์ƒ๋‰ด๋น„๋ผ ๊ทธ๋Ÿฐ์ง€ ์ดํ•ด๊ฐ€ ์ž˜ ์•ˆ๊ฐ€๋„ค์š” ใ… ใ… 


viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73ceb86fa11d02831eebc6c37c2fa034916fac403212605edb4d6e8eb28c8272c58c867e5227cf65f990692e0d29eae877058592caebdb0dc0b2a2d