https://learn.unity.com/project/rubiyi-moheom-2d-cogeubjayong?uv=2020.3

์—ฌ๊ธฐ์žˆ๋˜ ํŠœํ† ๋ฆฌ์–ผ ์˜›๋‚ ์— ํ•˜๋˜๊ฑฐ ์ƒ๊ฐ๋‚˜์„œ ๋‹ค์‹œ ๋“ค์–ด๊ฐ€๋ณด๋‹ˆ ์ข€ ์ˆ˜์ •๋œ๊ฑฐ๊ฐ™๋”๋ผ๊ณ  ๊ทธ๋ž˜์„œ ๋‹ค์‹œํ•ด๋ณด๋Š”๋ฐ

์บ๋ฆญํ„ฐ ์›€์ง์ด๋Š”๊ฑฐ ๊ตฌํ˜„์„ ์ด๋ ‡๊ฒŒ ํ•ด๋†“์•˜์Œ

public class RubyController : MonoBehaviour { Rigidbody2D rigidbody2d; // Start is called before the first frame update void Start() { rigidbody2d = GetComponent<Rigidbody2D>(); } // Update is called once per frame void Update() { float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Vector2 position = rigidbody2d.position; position.x = position.x + 3.0f * horizontal * Time.deltaTime; position.y = position.y + 3.0f * vertical * Time.deltaTime; rigidbody2d.MovePosition(position); } }


๊ทผ๋ฐ ์ €๊ฑธ ์œ ๋‹ˆํ‹ฐ๋กœ ์˜ฎ๊ฒจ์„œ ์‹คํ–‰ํ•ด๋ณด๋‹ˆ ์บ๋ฆญํ„ฐ๊ฐ€ ์›€์ง์ด๋Š”๊ฒŒ ์˜ˆ์‹œ ์˜์ƒ๊ณผ๋Š” ๋‹ค๋ฅด๊ฒŒ ๋น„์ •์ƒ์ ์œผ๋กœ ๋А๋ฆฌ๊ณ  ๋ ‰(๊ฐ‘์ž๊ธฐ ์–˜๊ฐ€ ์ ๋ฉธ์”€)์ด ๊ฑธ๋ฆฌ๋”๋ผ

speed๋ฅผ ํ•œ 120์ •๋„๋กœ ํ•ด์•ผ ์ ๋‹นํžˆ ์›€์ง์ž„

๊ทธ๋ž˜์„œ ์ €๊ธฐ๋ถ€๋ถ„์„ Fixed Update๋กœ ์˜ฎ๊ฒจ์„œ ์‹คํ–‰ํ•ด๋ณด๋‹ˆ ๋ ‰์ด ์•ˆ๊ฑธ๋ฆฌ๊ณ  ์†๋„๋„ ์ ๋‹นํ•ด์ง€๋”๋ผ๊ณ 

๋‚ด๊ฐ€ ์ž‘๋…„์ฏค์— ํ–ˆ์„๋•Œ๋„ Fixed Update๋กœ ํ–ˆ๋˜๊ฑฐ ๊ฐ™์€๋ฐ ์œ ๋‹ˆํ‹ฐ์ธก์—์„œ ์—…๋ฐ์ดํŠธ๋กœ ์ˆ˜์ •ํ•œ ๋‚ด๊ฐ€ ๋ชจ๋ฅด๋Š” ์ด์œ ๊ฐ€ ์žˆ์„๊นŒ?